If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. ago. Ironclad doesn't have much of it so it's nice to work into your deck. Each point of Strength gives +1 damage per hit. Cryten. Making it 0-cost helps that out with Defect's deck manipulation, including All for One and Scrape. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. If you're considering choosing collar you should check how. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). If you are struggling with playing fast I’d recommend to try an ironclad strength build. Strike. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Reaper is a Rare Attack card for the Ironclad. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. is better for bossfights but the Mutagen is far, far better for hallway fights. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. 1. Spot Weakness. First turn of the round. Discard your hand then draw that many cards. Currently available. Call me with up to 10 [ [ name ]], where. Deadly Poison. When I started playing, it already had the effect it has now. hey! I did see some other posts about Spot Weakness bugs. This was just a weird, very clear issue. Deal 9 (12) damage. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. This was just a weird, very clear issue. Choosing this as second boss relic is a safe option. 2 Energy: Deal 21 (28) damage to ALL enemies. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Another reason is that ironclad decks do not require much energy to function well. Not playing Pact this turn. This was just a weird, very clear issue. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. If you get Reaper as well then GG. Reckless Charge+ card nerfed damage by 1. But since I also was interedes in how cards got changed, I have seen the old version. Demon Strength. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Whirlwind + Strength or boosted Energy is devastating. I then applied. Ironclad, Defect with self repair, Watcher because. Upgrade a card in your hand for the rest of combat. When upgraded, it deals 10 damage instead of 7. I consider it a good foundational, building block card for decks. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. I then applied. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. My STR went from from 3 -> 6. Cleave is an Attack card for the Ironclad. Once you do this you unlock the next difficulty which layers on a. Community content is available under CC BY-NC-SA unless otherwise noted. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. 10 Silent - Discard And Draw. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. Relic is Happy Flower. Daily Discussion/Debate #144: Metallicize. When the player is Weakened, they deal 25% less damage with Attacks. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Entrench decks with body slams are the most consistent in terms of beating act 4. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. Upon upgrade, it gains 2 damage and 1. Disarm is a Skill card for the Ironclad. As a Common card, it can be found as a reward after combats. • 1 mo. Discard your hand. First turn of the round. I played Spot Weakness. It costed 1, and you picked 1 card in the hand to exhaust. Utretch • 3 yr. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. Slay the Spire Indie game Roguelike Gaming Role-playing video game. At the end of your turn, gain 1 Weak. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. Slay the Spire - Defect Cards. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. " - Reworked Charred Glove: "Each time you draw a curse, your next attack deals 3 more damage. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Other decks can work as well. Find it here: so I don't know all of the card/relic names, but lets take consume as an example. Hence "Can help to some light extent". When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. What’s our play? Whatever comment is most upvoted in 24 hours is what we’ll do. The rest was just spent removing cards and picking up the odd defensive card. But since I also was interedes in how cards got changed, I have seen the old version. So id probably take inflame even though spot is a much better card. Enemy has attack numbers above. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. It basically makes Luga trivial. When I started playing, it already had the effect it has now. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. Ignore Demon Form, it's not a viable card please. chris_eagle. This relic can be triggered on an X card, so long as it consumes 2 or. Bludgeon is a Rare Attack card for the Ironclad. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. As a Common card, it can be found as a reward after combats. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. First turn of the round. timmytrieshard. Block: Barricade/Calipers + Blockade. It takes true grit to admit that you have a problem. But since I also was interedes in how cards got changed, I have seen the old version. Fantasy. First turn of the round. spot weakness in a bigger one) and spin to win. +2 draw every turn is so broken. Reaper is a Rare Attack card for the Ironclad. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Almost every archetype in Slay the Spire has an encounter that will counter it. I almost exclusively play Ironclad with Strength builds. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Add a copy of this card into your discard pile. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. But more importantly: you can play this card over and over again to get more and more strength. It can have combo with dual wield, but they do not often come in the same turn. More Fandoms. Strike is a Basic card. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. Features. ago. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Pommel strike is a very good card for that reason. [[Inflame]] and [[Limit Break]] are great too. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I played Spot Weakness. Energy relic and non energy relic usually work as same in all fights. #6. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Sever Soul is an Attack card for the Ironclad. Combust is a Power card for the Ironclad. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Then there's the All for One shenanigans. But yeah, both the 3 strikes and the Spot + 2 Strikes are viable here. I found Inflame in comparison to Spot Weakness very weak overall. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. But usually it is quite bad. Upon upgrade, it deals 10 more damage. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. A. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Freighnos • 4 yr. Discard build key cards: Tactician or Reflex. 2 opponents or slime/gremlin gang. All Discussions. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. Slay the Spire is a deck building Roguelike game. More Fandoms. Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies. Update History []. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. My STR went from from 3 -> 6. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 78 terms. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. PM me with up to 7 [[cardname]] or [[relicname]]. Ironclad Card Tier List is based on different opinions, combined. Damage from multiple. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Between mutagenic. I played Spot Weakness. What we think of Twin Strike. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. I don't pick this card up too often, but it has its uses. It can have combo with dual wield, but. Reply [deleted] • Additional comment actions. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. Reckless Charge is an Attack card for the Ironclad. And poisoning. I am 100. hey! I did see some other posts about Spot Weakness bugs. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. . 6 Spot Weakness 4/12 No. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. Well I think it depends on the deck. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. B) Make effects like Weaken last longer. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. I then applied. Slay the Spire. Spot Weakness. First turn of the round. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. Enemy has attack numbers above. 75 terms. My STR went from from 3 -> 6. 177K subscribers in the slaythespire community. Add a Burn into your discard pile. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Add a copy of this card into your discard pile. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. I guess that's why you've got the choice: J. Most ironclad builds have at least some strength gain though. Deal 16 (20) damage. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. 7 Headbutt 3/12 No. When I started playing, it already had the effect it has now. I finished pretty. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. " - Reworked Clasped Locket: "Each time you draw a curse, draw a card. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. It applies 1 turn of Weak to every enemy, then Exhausts. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Rely on spot? Check your discard pile to see if it's there. 145. Sure, it's busted, but the game is better because of it. I made a new version of my tier list: Hope some people will find something. I always wondered why Immolate card got that name. Dodge and roll is good if you have footworks, or just need the most amount of. With strength plus heavy draw. Mechalibur • Additional comment actions. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. I then applied. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Also has synergy with. This was just a weird, very clear issue. This was just a weird, very clear issue. . ::SA-1. Upgraded Limit Break, which doubles Strength and is NOT exhausted. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. mathees Ascension 20 • Additional comment actions. I played Spot Weakness. Wrath (Tantrum) and Divinity give her amazing burst damage options. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Ginger: You can no longer become Weakened. Spot weakness is a decent source of instant strength and its conditions are easily met. Self-exhausting cards are lower priority as you only play them once. My STR went from. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. As an Uncommon card, it appears as a reward for combat, although less often than Commons. But the "cost" of collar is making yourself weaker in normal fights. I then applied. It's good in Barricade based decks, but that's all I know. I then applied. e. ago. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. The Ironclad sold his soul in a trade with a demon for power. I then applied. My STR went from from 3 -> 6. Juggernaut Ironclad Rare Power. Corpse Explosion is a Green attack card in Slay the Spire. Ironclad Cards. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. Intimidate is a Skill card for the Ironclad. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. I am 100. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. This was just a weird, very clear issue. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. 3. Enemy has attack numbers above. I then applied. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Upon upgrade, damage is increased by 4. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. g. Heavy Blade is an Attack card for the Ironclad. Demon Form was cumbersome along the way as you generally need to waste an entire. "I can spot weakness," I tell him, "and you are not weak. PM me with up to 7 [[cardname]] or [[relicname]]. a full heal and Doubt (Curse). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. This was just a weird, very clear issue. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. No. I found Inflame in comparison to Spot Weakness very weak overall. It costed 1, and you picked 1 card in the hand to exhaust. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Deal 8 damage. chris_eagle. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Introduction. Since Iron Wave is an. Headbutt is a common card and can be obtained from card rewards screens. So with that effect, the. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. Deal 3 damage to a random enemy 3(4) times. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Sonserf369 • Additional comment actions. Headbutt is a Red attack card in Slay the Spire. 2 Energy | Exhaust all non-Attack cards in your hand. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. First turn of the round. When I started playing, it already had the effect it has now. Members OnlineIt's almost never taken by any professional Slay the Spire players (they do only A20). However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. com The general answer to your question is draw. Dramatic Entrance is a Colorless attack card in Slay the Spire. . Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Join. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Infinite Combo. Other Quizlet sets. Next turn, gain 4 (Upgraded: 6) block. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. It provides more strength than Inflame, but it's less reliable - the enemy has to be attacking. As a Common card, it can be found as a reward after combats. If I. Dark Embrace is a Power card for the Ironclad. ago Perfected Strike Ironclad Common Attack 2 Energy | Deal 6 damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Strenght in general is straight forward, easy to build a deck around, and pretty decent. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Spot Weakness) It also reduces the ratio of card draw in a similar way. Each target is picked randomly from live targets for each attack. . Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. Choose: 1. 9. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. I then applied. Getting 2/1 vulnerable. (Demon Form, Barricade, Rampage, Spot Weakness). As most Exhausting cards, it's good in an Exhaust deck. 다키스톤은 솔직히 몹들을 처치하기 위해 카드 순서를 잘 지키는 것도 물론 필요하지만 카드풀을 관리하는. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Great deck cycling. Ethereal. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. It's essentially 4 damage per turn for 1 energy for the rest of the battle. Still a pretty tough fight for us. 171K subscribers in the slaythespire community. no-sound_somuch_fury • 4 yr. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Introducing the new SpireSpy. This makes the card a particularly effective counter to accumulated Dazed. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. Watcher cards come in three rarities: common, uncommon, and rare. When the player is Weakened, they deal 25% less damage with Attacks. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues).